paxjobs.blogg.se

Subnautica cyclops mobile base
Subnautica cyclops mobile base





subnautica cyclops mobile base subnautica cyclops mobile base subnautica cyclops mobile base

For no apparent reason and with no apparent predictability.Ĥ) For a "Mobile Base" it's really really bad at charging flashlight batteries do whatever? This makes recharging power cells more of a chore than itneeds to be. didn't use power cells how I thought it reasonably would, so it doesn't either evenly drain them, nor does it drain them one by one in order, any order. Notably this also happened in the first ten minutes of driving the thing requiring three stops including one just to dive a bit to be able to get out and reach them off the top only to find they'd multplied three fold in the process. Had some issues with floaters somehow magically teleporting/having pop in issues and thus unavoidably or even unknowingly attaching to the hull. Also got thrown maybe 100m backwards.Ģ) That Time floaters kept magically appearing Had to struggle to the helm and dive and surface to level again. I was just walking around casually inside and it flew out of the water at a nearly 45% angle. I took all sorts of notes on results and methodology, but lets keep it short and I'll try and just put together a highlights list so far.ġ) That Time The Cyclops Flew Into The Air not just trail the cyclops in general, but also very specifically trail the cyclops, in actual play, as an actual "mobile base". So OK, I'll give it a try, I will actually not just trail the changes to the cyclops. So anyway, I've been critical of the Cyclops, devs say "but just try it!" (implied, "even more") and fans say "Mobile Base" which isn't quiet a direct response but is a thing they keep saying. Edit: and yes I'm aware of the "Trail" typo.







Subnautica cyclops mobile base